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December 27, 2007

11 Ways to Get a Free Xbox 360

 

Millions of gamers are looking forward to the launch of Microsoft’s brand new Xbox 360 this holiday season, and many of those have already begun
scraping some $399 together for the hyped Premium Edition (the basic ‘core’ system is $299).

But why actually spend money on it? It’s just as easy to get one for free… Really! Our team from freebie news blog
FreebeeLounge.com has searched the web and presents you 8 ways to
get your new Xbox 360 for free.

Referral-based sites: All those ask you to do is sign up, complete one trial offer (such as AOL.Net, Blockbuster Video, eBay) and refer a number of
friends who themselves complete one offer each.

TOP PICK: Transcedent Innovations’ 3604free.com:
This is our pick! you can choose from a cool selection of 5 Xbox packages: just the system, or go for some games and controllers as well!
This site is even open to US and Canadian residents! You can also choose whether you want to refer 8 people to get your free Xbox 360
or whether you prefer to do all offers yourself! Plus, they have a really good customer support!

xbox360s.freepay.com:
FreePay is a very successful freebie network and and has been around for about 14 months. You will need 8 referrals for your
free Xbox 360. This one’s definitely worth checking out!

GiftFiesta’s xbox360.giftfiesta.com:
GiftFiesta is famous for their good and reliable customer support and fast response times! A very good address to get your free 360 from…

OfferCentric’s xbox3604free.com:
OfferCentric is one of the Big 3 incentive companies, and xbox3604free.com even lets you choose a gift,
either the Xbox Premium Edition or $350 PayPal (to US and Canada).

Shamel Networks’ thefree360.com:
Another referral site from freebie start-up Shamel Networks that requires 8 referrals and is known for their good customer support.

Sweepstake sites:

Pepsi Co.’s Every10Minutes.com:
A great sweepstake from Pepsi Co./MountainDew that gives away a free Xbox 360 package every 10 minutes between August 29th
and October 31st, thus shipping out 9,222 free 360s.

Offer-based sites: Those require you to complete a number of trial offers as mentioned above, however you don’t need to find referrals to complete the sites.

trialclix.com:
A very professional-looking point-based freebie site that rewards you with points for completing some of their more than 100 offers - and lets you
redeem those points for a free 360!

SuperbRewards.com:
SuperbRewards.com is an incentive site that has run some big promotions for their Free 360 site. You have to complete 8 trial offers yourself that you can choose from a list of about 60 or so and fill out a survey.

If you’re interested in getting to know even more ways to get a free Xbox 360, check out our article
11 Ways to Get Your Xbox 360 For Free.

Well, now you know what it takes to get your free Xbox 360, and come November you will finally be able to
“ascend to the next level of gaming and home entertainment”…
…continue reading more about 11 Ways to Get a Free Xbox 360

December 21, 2007

Why are there so few World of Warcraft classes?

 

I have often seen people complain about the number of classes available in World of Warcraft. Indeed, compared to alot of other MMO’s on the market, WoW does have a significantly lower number of classes. Some games have 20 or more classes to choose from, with all sorts of subclasses and dual specializations etc.. Why doesn’t World of Warcraft, the most successful massively multiplayer game in history, have nearly as many? Well it all comes down to balance.

The more classes you add to a game, the exponentially more difficult it is to maintain balance. Indeed, one of the most chronic and consistent complaints about basically every MMO I have ever played is that the classes are imbalanced. Consider WoW, having fewer than 10 classes, and still one of their biggest challenges is maintaining a balance between the classes.

A classic example of classes out of control is Dark Age of Camelot. DAoC was an excellent game, certainly the best thing on the market when it came out and for quite awhile afterwards as well. However, there were 3 different realms, all of which had their own sets of classes. As they added more skills, and as they added even more classes like Animist for instance, things quickly spiraled out of control. Not only did the developers have to maintain a balance within the realm, but they had to maintain a balance between each of the realms as a whole as well when factoring in RvR and shared dungeons such as Darkness Falls.

Grab the Nerf Bat

Games like this can never be balanced. Everytime they nerf something here, something else gets messed up. For instance if a game’s developers decided they need to upgrade their rogue classes damage output. They must figure out a way to upgrade the damage on a rogue enough so that it will at least be noticeable against a warrior class, but not so much that it instantly kills mages outright. So perhaps the developers decide to add a “chink armor” bonus or something like that so the rogues can sneak their blade past the warriors thick plate armor.

Spiraling Out of Control

Well now the warriors are angry because in PvE(Player vs. Environment) gameplay its not a big deal, but in PvP(Player vs. Player) combat its making them useless against all the rogues sneaking around the battlefield. Furthermore, if you have too many classes, you most likely have other classes similar to rogues, such as mercenary or brigand, who also specialize in melee damage dealing with low defense. So now the mercs come out and start complaining that rogues are doing the same damage as them, but rogues get sneak and hide abilities that the mercs don’t. They are perhaps justified in saying that since they don’t get the special abilities of the rogue, that they should have a damage bonus at least.

What are the developers to do now? Should they tweak mercs, nerf rogues somewhat, ignore the problem? If they tweak mercs will another class be at a disadvantage? These little changes to classes can have ripple effects across the entire span of gameplay when it comes to fairness, the ability for a class to solo, group, or participate in PvP. Nevermind trying to add new classes, along with their whole sets of original abilities, to a game that has already been released!

In conclusion, I think WoW has been smart in realizing this constant challenge when it comes to classes and balance. They do the best they can, and they still don’t get it perfect. Games that stay closer to the classic “fighter,mage,cleric,thief” model with their classes are going to be more balanced in general than the games who just keep adding and adding classes and struggle with nerfs and tweaks throughout their lifetime.

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